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dota2 6.84版本大型更新汇总

时间:2015-04-28 | 来源:互联网 | 阅读:102

话题: dota2

在之前我们曾经报道过冰蛙在国外某论坛透露6.84新版本将会在SL12之后更新,在今天早上DOTA2 TEST客户端更新,全新的6.84版本放出,新添加8个新物品,大量游戏机制调整,英雄调整,众多物品改动。目前官方中文版正在加紧翻译中,先来一起看看英文版的版本更新吧。

基础改动:

AoE Bonus Gold component based on Team Net Worth difference reduced by 25%

双方团队经济差给予的击杀额外奖金降低25%

AoE Bonus XP component based on Team XP difference reduced by 40%

双方团队经验差给予的击杀额外经验降低40%

Melee lane creep bounty reduced from 43 to 40 (-7%)

击杀近战小兵从43变成40(-7%)

Range lane creep bounty reduced from 48 to 45 (-6.25%)

击杀远程小兵从48变成45(-6.25%)

Hero kills (the non-net worth portions) are worth 10% more

英雄击杀增加奖励10%

Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)[?]

·减少直接英雄击杀赏金100,并且重新分配到团队 [比率100/75/40/25/20 for 1/2/3/4/5英雄(如果你是你是唯一一个贡献击杀的,也能得到相同金钱)

AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25%

·击杀英雄金钱奖励以英雄的总经济为基础+/-25%

he amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team

·击杀英雄的金钱奖励现在根据被击杀英雄总经济在击杀英雄团队的经济排行增加或减少20%

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